
The world wherein computer games operate is definitely a strange one; it’s a world like unto our own but with the distinct lack of morals. The game world is designed to be as life-like as possible in order to draw the gamer in. The more viable and realistic the world, the more addicting the game. Gamers enter it in for the experience. This is all fine and dandy because the world is purely virtual; nothing is transfered over as the gamers changes between the real and the virtual world. The problem, however, lies in what the gamer does in the virtual world. For some reason or another, the normal laws of the land, ethics, and morals do not apply in this virtual world. There are many games which are based on killing, violence, and maiming. The gamer makes the decision to kill, whether it be monsters, humanoids (such as zombies), or actual humans. “This is fine,” the gamers may say to themselves because it’s not real. Well, when the gamers finally decide to stop their zombie mow-down or their grand theft auto for the evening and return to the real world, those immoral and unethical decisions that were made in the game world come into the real world and become part of the gamer. The solution: gamers need to be taught that when they enter a virtual world, their conscience enters in with them and that it is ever present. Parents should be conscious of what kind of games their kids are playing and should limit the amount of time spent in a virtual world.
Computer Games: A virtual world without ethics or morals
Biological Internet Filters
In high school, all internet access was heavily filtered to remove anything potentially dangerous. I found an odd sense of satisfaction in getting around the system. I never sought out unmoral material, but I sought out to undermine the system. It was simple. A simple SSH session which forwarded port 80 allowed me to see any web page, completely bypassing the school’s content filter. There is always a way around a filter. As internet sleaze continues to expand at alarming rates, it is required to reconsider content filtering. Adults need filtering just as much as youth do; they are just as vulnerable. The main problem is that no filter is perfect. Dangerous content still makes it way through; doors can be opened through which this content can creep. The problem lies in using technology to stop a moral problem. Despite the steady advance of technology, the force of moral (or immoral) desires is infinitely stronger. The solution to content filtering lies in strengthening our own personal and moral filter. Similar to any physical filter, our biological internet filter sometimes needs maintenance and upgrading. This is the only sure way to keep the bad out and the good in.
Robin Hood of the Digital Age
“Steal from the rich and give to the poor.” The motto of the famous Robin Hood appears again, but this time among a group determined to fight anti-piracy groups. In October 2010, this group started launching denial of service attacks against groups such as the Motion Picture Association of America, the Recording Industry Association of America, and the British Phonographic Institute. In doing this, the protesters, who dubbed themselves “Anonymous”, feel like saints in a holy war; they are fighting corrupted leaders. A better image is this: the protesters, claiming that they are not pirates, steer their little ship next to the giant vessel of these industry groups, shoot them with cannon balls, and announce that the industry groups must surrender. They make their point very clear. They want piracy to change. They want it to be solely a moral battle—one without any restrictions or prosecutions—and not a legal battle against an armada.
Innate Differences
The New York Times tries to explain the low number of women in computer science, describing the situation as “puzzling”. Books such as Gender and Information Technology and Athena Unbound theorize how gender plays a role in computing. Others go further and predict methods to balance out the level of the sexes in computer science. This will not work. Girls like Barbies and boys like G.I. Joes. We accept, and even encourage, gender-based differences with children. Parents dress them differently, name them differently, and even play with them differently. Why, then, are we so flabbergasted when boys and girls choose different career paths? Simply put, boys are born and raised in a society that treats them differently than girls. Thank goodness too! I’m not sure how I would react if I walked into the men’s restroom and saw a female using a urinal.
The database – A necessary foundation for modern genealogy
In 1894 President Wilford Woodruff announced that the will of the Lord was that the saints should be sealed to their ancestors. For seventy years the process of doing genealogy developed and grew. The Lord then expanded the possibilities of genealogy by inspiring brilliant minds in pursuing years. In 1964 the first “data base” was created by military information system workers. In 1966 IBM began to design its IMS hierarchal database to be used in the Apollo space program. Many IBM clients consequently used hierarchal databases. This was changed in a small 1977 startup company called Software Development Laboratories. This company, later known as Oracle, was known for its relational databases. Database development exploded; consequently, so did genealogy. Through the constant development of databases, the work of the Lord for the dead is able to progress with greater speed.
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I, Robot vs. God
Computers, in and of themselves, have absolutely no value. Their worth lies in the methods with which they empower human productivity, creativity, and spirituality. What if computing technology advanced to the point that humanoid robots were a common occurrence, such as in the movie I, Robot? In the movie, the robots were designed to help and serve mankind. A rogue master robot causes an uprising among the automated humanoids. The protagonist’s gut instinct eventually saves the day. No number of servos or amount of AI can ever replace one’s natural instinct and feelings. I, Robot, albeit science fiction, applies to our society quite appropriately. Technology serves to improve upon human productivity, such as household cleaning robots created by a company ironically named iRobot, and upon human creativity, such as the latest Creative Suite software by Adobe. There is, however, no technology which facilitates the acquisition of spiritual knowledge and testimony. Plenty of broadcasting, publishing, tracking, and accounting advances have been made which have helped the distribution of the spiritual word and the management of the church. Nonetheless, the price for spirituality remains the same: sacrifice, commitment, and time. Robots may aid in productivity and creativity, yet humans are still solely responsible for their spiritual awareness.
